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Commit
0dae3559
authored
Sep 27, 2017
by
Shaik Ghouse
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Merge branch 'feature/development-rebase'
parents
70127d2a
24d2c29b
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4 changed files
with
7 additions
and
31 deletions
StoryBook/ViewControllers/DetailedViewController.swift
StoryBook/ViewControllers/HomeViewController.swift
StoryBook/ViewControllers/MenuViewController.swift
StoryBook/ViewControllers/RecentViewController.swift
StoryBook/ViewControllers/DetailedViewController.swift
View file @
0dae3559
...
...
@@ -12,6 +12,8 @@ class DetailedViewController: UIViewController {
override
func
viewDidLoad
()
{
super
.
viewDidLoad
()
print
(
"Hello first line in detailedVC"
)
}
override
func
didReceiveMemoryWarning
()
{
...
...
StoryBook/ViewControllers/HomeViewController.swift
View file @
0dae3559
...
...
@@ -12,6 +12,7 @@ class HomeViewController: UIViewController {
override
func
viewDidLoad
()
{
super
.
viewDidLoad
()
print
(
"Hello first line in homeviewcontroller"
)
}
override
func
didReceiveMemoryWarning
()
{
...
...
StoryBook/ViewControllers/MenuViewController.swift
View file @
0dae3559
...
...
@@ -9,27 +9,14 @@
import
UIKit
class
MenuViewController
:
UIViewController
{
var
menuList
:
[
String
]?
override
func
viewDidLoad
()
{
super
.
viewDidLoad
()
// Do any additional setup after loading the view.
print
(
"Hello first line in MenuVC"
)
menuList
=
[
"Home"
,
"Recent"
,
"Settings"
,
"Logout"
]
}
override
func
didReceiveMemoryWarning
()
{
super
.
didReceiveMemoryWarning
()
// Dispose of any resources that can be recreated.
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/
}
StoryBook/ViewControllers/RecentViewController.swift
View file @
0dae3559
...
...
@@ -12,24 +12,10 @@ class RecentViewController: UIViewController {
override
func
viewDidLoad
()
{
super
.
viewDidLoad
()
// Do any additional setup after loading the view.
print
(
"Hello first line in Recent"
)
}
override
func
didReceiveMemoryWarning
()
{
super
.
didReceiveMemoryWarning
()
// Dispose of any resources that can be recreated.
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/
}
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